Friday, April 11, 2014

Peasant Surnames (1d20)


  1. Baker
  2. Bernard
  3. Carpenter
  4. Cheeseman
  5. Durand
  6. Fletcher
  7. Foreman
  8. Girard
  9. Gregory
  10. Jardin
  11. Laurent
  12. Mannering
  13. Miller
  14. Nash
  15. Payne
  16. Rolfe
  17. Stafford
  18. Taylor
  19. Webber
  20. Ward

Wednesday, April 9, 2014

Female Peasant Names I (1d20)


  1. Alys
  2. Arabella
  3. Aleena
  4. Beatrix
  5. Brunhild
  6. Catrain
  7. Carmen
  8. Ellyn
  9. Gloriana
  10. Godiva
  11. Isabel
  12. Janet
  13. Joelle
  14. Loren
  15. Millicent
  16. Minerva
  17. Olga
  18. Rowan
  19. Sibyl
  20. Viola

Tuesday, April 8, 2014

Where's that RPG blogger been? (1d12)


  1. Just got out of prison for participation in a riot at GenCon during the Edition Wars.
  2. Sent 2 years into the future by a miscast Gate.
  3. Playing Pool of Radiance in DOSBox.
  4. GURPS deprogramming.
  5. Life became like a Fiasco playset.
  6. Kidnapped and taken to the Illithid homeworld.
  7. Copy-editing their megadungeon.
  8. Kickstarting their new game "Kobold Simulator."
  9. Trapped in Ravenloft.
  10. Spent 5 years trying to figure out 3.5's grapple rules.
  11. Writing MLP fanfic.
  12. In the service of Orcus.

Monday, April 7, 2014

Male Peasant Names I (1d20)


  1. Bryce
  2. Brom
  3. Collum
  4. Dedrick
  5. Dain
  6. Farrow
  7. Ferric
  8. Gavin
  9. Gregor
  10. Henrik
  11. Jarn
  12. Josef
  13. Lief
  14. Liam
  15. Merek
  16. Payton
  17. Quinn
  18. Roland
  19. Tybalt
  20. Victor


Sunday, April 6, 2014

Rival Party Members I (1d12)


  1. The fattest gnome magic user you have ever seen.
  2. This fighter is the last scion of a royal dynasty.
  3. A human necromancer needs goblin eyes for his experiments.
  4. This elven bard is rumored to be on the run from a jealous noble.
  5. A dwarven cleric smells strongly of bacon at all times, attracting hungry carnivores and undead.
  6. Two mute, albino porters carry equipment and treasure.
  7. This monk has become addicted to the visions a fungus only found in this dungeon provides.
  8. Captain Jack, everyone’s favorite bisexual time-traveling rogue.
  9. A huge fighter is rumored to be a half-giant. They do an additional damage with two handed weapons.
  10. This goblin is gladly working as a guide for a few gold coins, and will gladly stab them in the back for a few more.
  11. Cleric devoted to restoring desecrated holy sites.
  12. This warrior’s not-quite-human face has a bestial cast to it, and their fingers each end with what can only be called claws.

Friday, April 4, 2014

Random Table: Town Troubles (1d12)


  1. An imperial prince of a distant empire has hired every henchman in town for an expedition. His body will never be found.
  2. The last mayor was reincarnated as an owlbear by a vengeful druid. He now runs an inn in the seedy part of town.
  3. The local temple was infiltrated by a demon cult and the town has now banned all public practice of religion.
  4. Someone has been stealing cats all over town.
  5. The elderly mayor is under the sway of his young new wife, a succubus doing the bidding of a pit lord.
  6. After the guard was all but wiped out by an orc assault, the Thieves Guild took over protecting the town. They are remarkably efficient.
  7. No ale in this town! A young cleric has started a temperance movement. They will be run out of town in 1d6 weeks.
  8. A strain of pox that only effects magic users and elves is rampant in town.
  9. The mayor is a hereditary position and the most recent one died without an heir.
  10. Children in town have been disappearing. There's been no bodies found.
  11. This town has a thriving black market dealing in exotic goods from the underdark.
  12. Local trolls demand a tribute of two cows a month to leave the town alone. Wolves just ate the last two cows in town.


Thursday, April 3, 2014

Random Table: Tavern Encounters (1d12)


  1. Drinking and boasting near the bar are three striking women, a mother and two daughters. They are warmaidens of a minor local goddess of wisdom and tactics. They are available as retainers but will only accept a contract if they are hired together.
  2. The tavern is infested with fleas. Anyone bedding at the tavern will be fatigued from scratching all night until a bath and other accommodations are acquired.
  3. The local sewers are a known haven for were-rats. Recently they have broken through to the tavern's cellar. You'll be paid well to clear them out once and for all!
  4. The tavern is empty except for the barkeep and a serving wench who is quietly nursing a sickly looking baby by the fire. Reports of a local werewolf tribe keep the locals locked away in their homes at night, these days.
  5. As above, but the barkeep and wench ARE the werewolves. The infant is not, but quite ill.
  6. A party of a cleric, fighter, and thief are planning a dungeon expedition.
  7. A lone cleric, nursing a wounded leg is offering 10gp and a map to a local dungeon if you avenge her fallen companions.
  8. This place is packed! Roll 1d6 for each character. On a 1, an attempt is made to pickpocket them.
  9. The character with the highest charisma or strength is accosted by a priestess of the goddess of lust.
  10. There's something wrong with this mutton! Roll 1d6 for each character. On a 1, they are sickened the next day.
  11. This place stocks Trappist ales! Each tankard heals 1d3 hp damage and 1 point of ability drain for a max of three tankards a day.
  12. Fence. The tavernkeep's wife is a member of the local thieves guild and a fence. She will flirt mercilessly with elves, male and female.