- Drinking and boasting near the bar are three striking women, a mother and two daughters. They are warmaidens of a minor local goddess of wisdom and tactics. They are available as retainers but will only accept a contract if they are hired together.
- The tavern is infested with fleas. Anyone bedding at the tavern will be fatigued from scratching all night until a bath and other accommodations are acquired.
- The local sewers are a known haven for were-rats. Recently they have broken through to the tavern's cellar. You'll be paid well to clear them out once and for all!
- The tavern is empty except for the barkeep and a serving wench who is quietly nursing a sickly looking baby by the fire. Reports of a local werewolf tribe keep the locals locked away in their homes at night, these days.
- As above, but the barkeep and wench ARE the werewolves. The infant is not, but quite ill.
- A party of a cleric, fighter, and thief are planning a dungeon expedition.
- A lone cleric, nursing a wounded leg is offering 10gp and a map to a local dungeon if you avenge her fallen companions.
- This place is packed! Roll 1d6 for each character. On a 1, an attempt is made to pickpocket them.
- The character with the highest charisma or strength is accosted by a priestess of the goddess of lust.
- There's something wrong with this mutton! Roll 1d6 for each character. On a 1, they are sickened the next day.
- This place stocks Trappist ales! Each tankard heals 1d3 hp damage and 1 point of ability drain for a max of three tankards a day.
- Fence. The tavernkeep's wife is a member of the local thieves guild and a fence. She will flirt mercilessly with elves, male and female.
Thursday, April 3, 2014
Random Table: Tavern Encounters (1d12)
Labels:
random tables,
taverns
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